hi there. I'm Malo,
I make games. And other stuff.
I made this website so that you can hear about what I do.
I also work as a Freelancer, and am available for work ! Contact me !
This website is a place where I showcase my work and the processes behind it.
Each project has its own page with explaination about how I was involved on it.
You can just scroll down to get an idea of the kind of games I worked on, but don't hesitate to consult a game-page if you're curious about what I've done on it.
You can also check out my resume/bio and contact me.
Contact infos here
·Student Life·
Adventure game for children of all ages where you cut the world as you please.
Made in team of 6 in CNAM-ENJMIN.
Worked on:
Overal Design
Consulting
Festival submitions and booths.
It's Paper guy!
I graduated from ENJMIN in 2019. and it's been an amazing experience.
There, I've learned a lot about working in a team (up to 12 people), and was lucky enough to showcase my student games at many festivals
(It's paper guy was even selected for the IGF festival)
Peak
Gliding game with bossfight and spectacular moves.
Worked on:
Camera, Controller, Character
Writing.
·Professional Experiences·
My first professional experience in the game industry was in a narrative games studio, Midnight Mood Studio, as a Game (& Narrative) Designer.
I worked on several projects, creating branching narrative and making sure the players would have the experience we wanted them to have.
Midnight Mood
Unannounced projects
Worked on:
Prototyping
Narrative Branching
Narrative structure
Consulting
Antioch
Inovative Narrative game
for 2 players
Worked on:
Consulting
Narrative Branching
"Last minute Polish"
Harmony
Narrative experience
Worked on:
Systems & economy
Narrative Branching
Since 2019 I've been working as a Freelancer for various companies, on both short-term and long-term contracts, either integrating content, writing detailed documentation, or being there as a consultant, depending on their needs.
Here are a few of my clients:
·Personal Experiments·
Bataille des oeils
Alt Controller
What I tried: make a competitive eye tracker game installation.
What I learned: The weirder your installation looks, the more attractive it will be.
I've been making games on my own for a long time now, I can't count how many game jams I've done, both alone and in teams.
Making games has been one of my main hobbies and remained so when videogames started to become my job.
I tend to do more experimental stuff when making games on my own, it's a good way to try out new stuff and get inspired for more serious tasks.
Portal 2 level editor
What I tried:
Use already existing mechanics to create dynamics I did not see in the original game.
What I've learned:
Playtests are important
Puzzle Design is hard
Tron at beach
Physical game
What I tried: make a game during my day at the beach.
What I learned: A simple game can be super attractive for players.
What i tried: make a game controlled only with a microphone.
What I learned: Player don't always play in the funnier way they can.