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Since 2019 I've been working as a Freelancer for various companies, on both short-term and long-term contracts, depending on their needs.
Here are a few of my clients:
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And more...
1 year collaboration, team of 6
An ecological city builder
I worked with DROMGames for a year, as they were making a mobile citybuilder designed to rize awareness toward ecology: "Beyond us".
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I worked with the studio for a year, shaping the experience and integrating.
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1,5 year collaboration up to 15 people in the team

A visual novel with lots of systems.
I was supposed to join Dontnod for a few months, but ended up helping them for a year and a half on Harmony: Fall of reverie.
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The game is a narrative experience with a gameplay twist that lets you plan the impact of your choices, I wrote a bunch of documentation and created narrative branching in collaboration with narrative designers.
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Regular collaboration with clients.
In parallel -or in between- of those long-term contracts, I'v been doing other small collaborations to keep the link with indies and regular clients, doing consultations to help studios that can't afford having a designer at all times on their projects, advising them on the next steps of their production.
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Trains: Through electric storms
Infiltration game
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One day more
Adventure game
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I was also lucky enough to be able to teach classes about game & narrative design in a few schools that trusted me.
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