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·The flies game
Roles: Game design & code
A game jam game:
   - Used level design to make the player master a new  mechanic
   - Created a system of mechanics
   - Designed 3 mini gameplays with the same mechanics
   - Made in 48 hours among other games.
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In "The flies game", the player is in control of a huge amount of flies as well as their character. They can either attract the flies toward the character, or release them, making it a powerful weapon.

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I created the mechanic by mistake, trying to code a regular shooter. 

I found this "bug" interesting, so I tried to find ways to make it interesting. I started to make a battle arena that ended up being a bonus stage for the game.

I then tried to find a few mechanics linked to the flies mechanic, in order to use this in a platformer game level design.

The player can sometime create bridge with their flies, and can lose their flies if they stick in a flypaper trap.

The game forces the player to switch between attracting the flies and releasing them, in order to be in total control of them.

PLAY THIS GAME ON MY ITCH.IO
(as part of the human bundle I made for Utopiale 2016 game jam)
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